Image by OEGlobal CC-BY

Exciting, multilingual OEGlobal 2021 Online Conference program to contribute to the implementation of the UNESCO OER Recommendation

Open Education Global and the University of Nantes have published the full multi-lingual program for the annual Open Education Global Conference that will take place online from Monday, Sept 27th until Friday, Oct 1st 2021. 

This year, the online event puts a spotlight on each of the UNESCO OER Recommendation action areas. Through a range of live  webinars, pre-recorded presentations, interactive sessions and social activities, delegates will collectively contribute their  experiences, innovative ideas and inspiring proposals that will guide the implementation of the UNESCO’s OER Recommendation. Each day of the conference is dedicated to a different action area of the Recommendation.

  • Day 1: Capacity Building provides a spotlight on how the global open education community is currently building the capacity to create, access, re-use, adapt and redistribute OER.
  • Day 2: Policy will focus on the ways that the global open education community is developing supportive policy.
  • Day 3: Access highlights how the global open education community is generating effective, inclusive and equitable access to quality OER.
  • Day 4: Sustainability will look at ways to engage the global open education community to nurture the creation of sustainability models for OER.
  • Day 5: International Cooperation will focus on how the open education community can facilitate international cooperation and collaboration to advance the UNESCO OER Recommendation.

Using this structure, a diverse and exciting program for the online conference was created by the program co-chairs, Wayne Homes and Davor Orlic, and a large team of reviewers from the global open education community. 

The full OE Global Online Conference program’s structure includes a range of different formats that ensures the participants fully engage with the action areas …

  • 21 live webinars with 74 presentations across 5 languages: Each conference day will feature live webinars centred on the UNESCO OER action area of that day and scheduled by language. Each webinar will be facilitated by a session chair, will feature up to 5 presentations, and will conclude with a discussion. There will be 13 webinars in English, 3 in Spanish, 2 will be in French, with one webinar in Arabic and Chinese. 
  • 33 asynchronous interactive activities across 3 languages: Each online conference day will include asynchronous interactive activities that are focused on the action area of the day. Interactive activities are short, have a clear purpose, and produce an outcome that contributes to implementation of the UNESCO OER Recommendation.
  • 13 anytime presentations in English: Those presentations that could not be included in the live synchronous webinars, will be pre-recorded and uploaded to the conference platform and will be available across all five days. They will be further highlighted as relevant to the UNESCO OER Recommendation action area of the day.
  • Social Activities: There are a host of exciting, fun, and informal social activities planned to encourage connection and engagement between participants.

The online conference  will take place on OEG Connect. The conference area on OEG Connect is being developed to host the full interactive schedule. The platform will also  provide every session with a dedicated space featuring the abstract, slides, recordings, and relevant supporting materials. This dedicated space will enable links and resources to be added, and comments and on-going discussions to take place.

All sessions will also have rapporteurs, who will prepare summaries of the main findings and trends observed during the sessions in relation to the different UNESCO OER Recommendation Areas. Rapporteurs will also support event bridging activities during the period leading up to the OEGlobal 2022 In-Person Congress in Nantes in May 2022.

Learn more about the OEGlobal 2021 online conference here. Registration is open.

OEG Voices – Latest Podcasts

OE Global Voices

Welcome to the home of podcasts produced by Open Education Global. These shows bring you insight and connection to the application of open education practices from around the world. Listen at podcast.oeglobal.org

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OE Global Voices
OEG Voices 080: Bryan Mathers on the Fabulous Remixer Machine
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OEG Voices 080: Bryan Mathers on the Fabulous Remixer Machine

Join us for a visit inside to design studio Bryan Mathers, all from a “shed” outside of London, located on an “an island off the east coast of Ireland.” As you will hear in his voice, we are in a playful creative space, where amongst many outputs is the Fabulous Remixer Machine, recognized with a 2024 Open Education Award for Excellence in the category of Remix / Reuse /Adaptation.

The founder of Visual Thinkery, Bryan has an uncanny skill at identifying major ideas and concepts, which he then renders as an illustration, just in the process of an open conversation. This method is openly shared as the Visual Thinkery process of creating artwork from dialogue.

Listening is my superpower, and I love to tune into what people are saying, to capture and translate it visually. What are you trying to say? To whom are you trying to say it? Dialogue provides the viewpoints to explore what it looks like from multiple angles.

https://bryanmmathers.com/about/

Bryan’s illustration style is readily identified in the outputs of the Global OER Graduate Network GO-GN (including penguins), the Association for Learning Technology OER conferences, the We Are Open Co-op, and more.

You will hear in more detail about the idea and wide spread use of the award winning Remixer Machine that allows people to “playfully” remix Bryan’s art for customized graphics, and the impact on its use enabled by the built in Creative Commons licensing of remixed outputs. We at OE Global have made use of the Digital Postcard Remixer for severalconferences as well as Open Education Week. Plus we just co-organized a Remixer Challenge for Open Education Week 2025.

Cartoon style hand lifting a cap as a Cap Doff  with message ”@bryan h/t for again distilling from a wildly roaming chat into remixablereality.”
Remixed hat tip by @visualthinkery is licensed under CC-BY-SA. Remix by Alan Levine.

As this episode was recorded for talking about Bryan’s OE Award, we brainstormed ideas for generating small scale recognition with an emergent idea of a “hat tip”– this is now a Hat Tip Remixer which anyone can use to create a visual recognition as a gesture of tipping one’s hat (with several hat options).

We could not resist remixing a hat tip (or “cap doff”) to Bryan for creating this Remixer.

In This Episode

FYI: For the sake of experimentation and the spirit of transparency, this set of show notes alone was generated by the AI “Underlord” in the Descript editor we use to produce OEGlobal Voices.

In this episode, host Alan Levine converses with Bryan Mathers about the creative and innovative journey behind the Fabulous Remixer Machine, a tool that allows users to dynamically remix graphics for various purposes. They delve into the importance of creative constraints, the impacts of open licensing, and the intersection of engineering and visual artistry. Bryan shares insights from his experiences, highlights the significance of conversation in the creative process, and discusses the broader implications of his tool in education and activism.

  • Introduction: Alan Levine introduces the guest, Bryan Mathers, and sets the stage for an engaging discussion.
  • Creative Constraints and the Remixer Machine: Bryan talks about finding the sweet spot between simplicity and creative freedom in the design of the Remixer Machine.
  • The Power of Conversation: Insights into how dialogue and conversation play a critical role in Bryan’s creative process.
  • Bryan’s Background: Bryan shares his journey from Ulster to London, his educational background, and how these experiences have shaped his work.
  • The Role of Humor and Playfulness: A discussion on the importance of humor and playful elements in the creative process.
  • Recognition and Creative Commons: The impact of open licensing and the importance of attribution in creative works.
  • Brainstorming on Recognition: Alan and Bryan explore ideas for an ongoing micro-recognition initiative for the OE Global community.

(end of AI generated show notes)

Additional Links and Quotes for Episode 80

And that context– context is really important.. I created a remixer, based on the postcard idea, but I created it for a university in Germany. And it was a Field Note. So the idea is that it had a sort of a map that you could manipulate in the background so that it would have a point to a particular part of the world map. And then you’d be able to attach a photograph and basically add a couple of fields in terms of this place and they were into life sciences. They would be pointing out some plant in Chile or whatever else. So there’s different universities collaborating together.

But my wife used the same remixer tool to explore the heritage of her students in her classroom. She’s a primary school teacher. We live in a very multicultural area of London. But it was this idea where you could create a little a little pointer back to part of your heritage and you could see the diversity of heritage in the classroom.

So that worked really, well– same tool but completely different contexts.

Bryan Mathers on context

We hope this conversation inspires you to create your own remixes using the Fabulous Remixer Machine and as well explore the many ideas and the popular items and larger archive of “thinkery” on Bryan’s website. And please consider remixing a hat tip for someone in particular and sending it to them.


Our open licensed music for this episode is a track called Tick Tock (Instrumental Version) from the album The Beautiful Machine by Josh Woodward shared under a Creative Commons Attribution License. Like most of our podcast music, it was found at the Free Music Archive (see our full FMA playlist).

Finally, this was another episode we are recording on the web in Squadcast, part of the Descript platform for AI enabled transcribing and editing audio in text– this has greatly enhanced our ability to produce our showsWe have been exploring some of the other AI features in Descriptbut our posts remain human authored except where indicated otherwise.